Package publication (
@musterbox/sdk-js, @musterbox/sdk-wasm, crates.io) is on the roadmap. Until then, pin the exact 1.0.0 artifact and keep a vendor copy in your build.Artifacts (dist/)
Web (TypeScript / JavaScript)
Unity (2020.3+)
Via the Package Manager, add package from tarball:MusterBoxSdk singleton. Native FFI plugins are
included per-platform, including WebGL template support.
Godot (4.2+)
Copy themusterbox-godot GDExtension into your project and enable it in the
Project Settings. The Rust adapter is a NativeScript-class GDExtension with
these targets: desktop (macOS/Linux/Windows), Android, and iOS.
Rust / Bevy
Unreal Engine (5.3/5.4)
Extractmusterbox-unreal-1.0.0.zip into
<Project>/Plugins/MusterBox. Enable the plugin in the Editor. A
Blueprint-friendly MusterBox module is provided.
Cocos Creator (3.8) and Defold (1.6.5+)
Cocos: importmusterbox-cocos-1.0.0.tgz as a project dependency. Defold:
add musterbox-defold-1.0.0.zip to game.project dependencies.
See the Cocos and Defold pages.
Verifying the build
Every package reports its SDK version (1.0.0) and C ABI version (1.2.0).
Confirm the ABI against native builds — mismatched ABI versions fail fast with
a clear MismatchedVersion error.
Next: Configuration.
