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The Unreal adapter ships as a plugin named MusterBox (plugin package musterbox-unreal, min Engine version 5.3; validated against 5.4).

Install

Extract the plugin into your project’s Plugins directory and enable it:
Enable the plugin in Edit > Plugins > MusterBox, then restart the Editor.

Use from C++

Use from Blueprint

The module exposes Blueprint-friendly functions for the core flow:
  • Initialize
  • Start / Shutdown
  • Authenticate
  • OpenSession
  • SubmitResult / SubmitEvent
  • GetStatus / GetDiagnostics
Call Tick from your GameMode/GameInstance per frame if you use Manual runtime mode, or leave the default Threaded mode for background processing.

Support matrix

Next: Bevy.
Last modified on September 10, 2026