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Acting fast on a security incident matters more than acting perfectly. Here is the escalation path.

1. Capture evidence (before touching anything)

Gather a diagnostic bundle — it is redacted by default:
Keep timestamps and the affected:
  • player identifier (hashed),
  • environment (sandbox/staging/production),
  • device/platform, SDK and engine versions,
  • the pre-flight risks and level if a purchase was blocked.

2. Contain

  • If you believe a credential leaked: rotate the game key in the MusterBox console.
  • If a player session is suspect: the backend is the source of truth — tokens can be revoked server-side; do not ship a client “fix” under pressure.
  • Disable the affected credential (session scope) until reviewed.

3. Report to MusterBox

Provide, in one message:
  1. What happened (symptom, not diagnosis),
  2. environment + affected gameId,
  3. timestamps and the diagnostic bundle,
  4. hashes of any malicious inputs,
  5. whether any credentials or tokens were exposed.

4. Report client-side events via the SDK

For automated audit, best-effort security events land in the backend (POST /api/v1/security/events, acknowledged 202):

5. Post-incident

  • Run musterbox certify --suite all --json to confirm your build still passes the certification gate.
  • Update the affected docs/runbooks; keep your dependency pin exact.

Never

  • paste tokens, PINs, mnemonics, or wallet keys in any report (SDK output is redacted; keep it that way),
  • patch a client to “bypass” a blocked integrity check to make a purchase work — that defeats the entire trust model.
Next: Migrating SDK versions.
Last modified on September 10, 2026